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SGI Developer Toolbox 6.1
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SGI Developer Toolbox 6.1 - Disc 4.iso
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src
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demos
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REALITY
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distort
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defs.h
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C/C++ Source or Header
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1994-08-01
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/*
* Copyright 1993, 1994, Silicon Graphics, Inc.
* All Rights Reserved.
*
* This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
* the contents of this file may not be disclosed to third parties, copied or
* duplicated in any form, in whole or in part, without the prior written
* permission of Silicon Graphics, Inc.
*
* RESTRICTED RIGHTS LEGEND:
* Use, duplication or disclosure by the Government is subject to restrictions
* as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
* and Computer Software clause at DFARS 252.227-7013, and/or in similar or
* successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
* rights reserved under the Copyright Laws of the United States.
*/
/*
defs.h
Drew Olbrich, 1992
*/
#ifndef _DEFS
#define _DEFS
#define WIN_TITLE "distort"
#define ICON_TITLE "distort"
#define MSG_NO_TEXTURING "This demo requires texture mapping support."
#define DEFAULT_IMAGE_FN "distort.rgb"
#define DEFAULT_EFFECT ripple
#define WAIT_MSG "Please wait..."
#define WIN_SIZE_X 800
#define WIN_SIZE_Y 800
#define GRID_SIZE_X 32
#define GRID_SIZE_Y 32
#define CLIP_NEAR 0.0
#define CLIP_FAR 1000.0
/*
The following structure defines functions unique to each
distortion effect. Depending on which distortion is
selected, a different set of functions is called.
Obviously this should all be written in C++. Maybe.
*/
typedef struct {
void (* init)();
void (* dynamics)();
void (* redraw)();
void (* click)();
} EFFECT;
extern EFFECT ripple;
extern EFFECT rubber;
#endif